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  • What Is The Alien Blaster?
  • How To Become The Conflicting Blaster
  • How To Go The Hub's Conflicting Blaster

Fallout 4 features many different weapons, each with unique advantages. While some weapons are all-time for short-range combat, others are better for fighting from a distance. Although nigh of the guns in the game are from the Commonwealth, the rest come directly from far-off locations, such as outer space.

The Alien Blaster is one of the nigh unique energy weapons in Fallout four for many reasons. You can even modify which ammo type it shoots. There are two Conflicting Blasters in the game, and then here's a guide for how to get both of them.

What Is The Alien Blaster?

Fallout 4 Alien Blaster Pistol Inside Inventory

The Alien Blaster is a unique energy weapon present in the Commonwealth and the outskirts of Nuka-Earth. As its name suggests, this weapon is of Alien origin. The Alien Blaster deals 50 base damage and tin can carry 42 rounds in its clip by default, making it a great option if you similar pistols with large ammo magazines.

Although the Alien Blaster is an energy pistol that tin only shoot Alien Blaster Rounds by default, you tin can craft a Fusion Magazine attachment onto it, which allows it to shoot Free energy Cells instead. To arts and crafts this attachment, you need to unlock the fourth rank of the Scientific discipline! perk and take five Aluminum, 4 Adhesive, three Fiber Eyes, iii Screws, five Circuitry, three Gold, and four Nuclear Materials.

How To Become The Conflicting Blaster

Fallout 4 UFO Crash Site On The Map

The start Alien Blaster you can get in Fallout 4 is the only variant available in the base game, and it doesn't have a legendary effect. After you reach level 20, a spaceship will crash into the Commonwealth, leaving you with an opportunity to notice information technology and the Alien Blaster. The crash will have a unique upshot in the sky while you're walking outside, just it'south easy to miss.

Later you accomplish level twenty and the transport crashes, travel to the location on the map above and enter the pocket-size cave entrance. The crash site is directly north of Vault 81. You'll observe a single Alien enemy within the cavern, and you lot take to defeat it to boodle the Alien Blaster off its torso. You can also boodle a few hundred Alien Blaster Rounds from the Conflicting; the number of rounds varies on each relieve file.

The Alien likely won't put up much of a fight considering it'south alone and merely has an Alien Blaster, but bring a powerful weapon to defeat it. Equip armor that protects against energy weapons since the Alien Blaster deals free energy damage.

How To Get The Hub's Alien Blaster

Fallout 4 Hubologist's Camp On The Map

The Hub'southward Conflicting Equalizer is a legendary variant of the Alien Blaster in the Nuka-World DLC. This version of the Conflicting Blaster is the aforementioned as the base weapon, except that your critical hits deal twice as much damage, and your critical meter fills 15 percent faster while using it.

Before you tin can get Hub's Alien Blaster, you need to install the Nuka-World DLC and travel to Nuka-Earth. You gain access to the entire world infinite after you defeat Overboss Colter, which you lot tin find a guide for here.

Once you have admission to the unabridged Nuka-World open up area, you need to travel to the Hubologist's Campsite at the location above. This campsite is domicile to a grouping called the Hubologists, and they accept a unique belief organisation that isn't present in any other role of the Republic.

Fallout 4 Vault-tech Among The Stars Location On The Map

Talk to Dara at the army camp, and she'll instruct y'all to bring her five Spacesuits, which you lot can detect inside the Galactic Zone in Nuka-Earth. This volition start the "Trip To The Stars" mission. The "Vault-Tec: Amongst The Stars" attraction has all the Spacesuits y'all need, and you can detect information technology at the spot on the map in a higher place.

Speak to Dara in one case you lot have all five Spacesuits, and she'll tell y'all to travel to the Nuka-Globe Junkyard and defeat the robot enemies that reside there. The Hubologists may assist you fight the robots, but brand sure not to accidentally hitting whatsoever of them during the battle; otherwise, it may interfere with quest completion.

Fallout 4 Dara Speaking To The Player

Later on y'all defeat the robots, Dara will requite you Hub'south Alien Blaster as a reward for helping the Hubologists. Notwithstanding, yous withal demand to stop one more stride earlier Dara gives yous extra Alien Equalizer Rounds. Follow your quest marker to notice the Power Benefactor and search for a few Fusion Cores at the Nuka-World Junkyard before continuing.

Travel to the Spaceship Ride at your quest mark and identify either three or 4 Fusion Cores into the ride. Adding 4 Fusion Cores volition kill the Hubologists; nevertheless, calculation 3 Fusion Cores volition keep them alive during the ride. You should add the correct amount of Fusion Cores, then enter the ride and start it up. If the Hubologists are alive after the ride is over, then Dara will requite y'all 100 Alien Equalizer Rounds, and the quest volition be complete.

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